I still like to play games that have a beginning, an end and a story.
You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.
The game-playing market today is pretty sizable.
I live way out in the country, in truck-country.
We are at the point where game designers have become celebrities due to the size of the market they serve.
The thought processes that go through my head when I’m playing a game compared to the thought processes in real life are very, very different. And they’re more interesting to me than what you think about when you’re doing the dishes, cleaning the yard, watching TV, driving or watching a movie.
There is a definite argument to be made that videogames are becoming an art form put together by artists of different types.
There are too many games being developed by people that have no business creating games.
It is very important to lead the field and innovate in game design.
What I didn’t foresee in 2005 was the rise of the post-PC, which are all these tablets now. These are the things that actually will probably be the end of the consoles.
The analogy I use is that ‘World of Warcraft’ is like going to the mall: you see a ton of people there, but you don’t really want to interact with them; you just want to know you’re part of the human race. And if you get in trouble, you’ll know someone else is there.
I’m creating the kind of games that I like right now. I’m not being held back by technology.
I think DOOM had just the right mix of elements that keep people coming back to it: great monsters, excellent weapons with great balance, a spooky environment and extreme speed.
I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I’m a hardcore gamer and would never let you down by designing a crappy title.
I’m a hardcore gamer and would never let you down by designing a crappy title.